Game Physics Pearlstxt,chm,pdf,epub,mobi下载 作者:Gino van den Bergen 出版社: A K Peters Ltd. 出版年: 2010-9-1 页数: 300 定价: USD 59.95 装帧: Hardcover ISBN: 9781568814742 内容简介 · · · · · ·Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cov... 作者简介 · · · · · ·Dirk Gregorius has extensive experience in the computer game industry. He has worked at Factor 5, where he was responsible for cloth and rigid body physics, and Havok. Currently Dirk lives in Cologne, Germany and works as a contractor for game studios, middleware vendors, and publishers. Gino van den Bergen is an experienced 3D graphics and geometry developer. He has over 15 ye... 目录 · · · · · ·I. GAME PHYSICS 1011. Mathematical Background 2. Understanding Game Physics Artifacts II. COLLISION DETECTION 3. Broad Phrase and Constraint Optimization for PlayStation3 4. SAT in Narrow Phase and Contact-Manifold Generation · · · · · ·() I. GAME PHYSICS 101 1. Mathematical Background 2. Understanding Game Physics Artifacts II. COLLISION DETECTION 3. Broad Phrase and Constraint Optimization for PlayStation3 4. SAT in Narrow Phase and Contact-Manifold Generation 5. Smooth Mesh Contacts with GJK III. PARTICLES 6. Optimized SPH 7. Parallelizing Particle-Based Simulation on Multiple Processors IV. CONSTRAINT SOLVING 8. Ropes as Constraints 9. Quaternion-Based Constraints V. SOFT BODY 10. Soft Bodies Using Finite Elements 11. Particle-Based Simulation Using Verlet Integration 12. Keep Yer Shirt On VI. SKINNING 13. Layered Skin Simulation 14. Dynamic Secondary Skin Deformations Index · · · · · · () |
打通了界限
还没看 不错
中了毒,根本停不下来
翻译得也很棒