3D Game Engine Design, Second Editiontxt,chm,pdf,epub,mobi下载 作者:David H. Eberly 出版社: Morgan Kaufmann 副标题: A Practical Approach to Real-Time Computer Graphics 出版年: 2006-11-17 页数: 1040 定价: USD 82.95 装帧: Hardcover ISBN: 9780122290633
内容简介 · · · · · ·A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics en...
A major revision of the international bestseller on game programming! Graphics hardware has evolved enormously in the last decade. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. 3D Game Engine Design, Second Edition shows step-by-step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics - all challenging subjects for developers.
|
细腻厚实
一个彻底的解看!
描述领域之多
品质不错值得拜看