Tapworthytxt,chm,pdf,epub,mobi下载 作者: Josh Clark 出版社: O'Reilly Media 副标题: Designing Great iPhone Apps 出版年: 2010-6-25 页数: 320 定价: GBP 30.99 装帧: Paperback ISBN: 9781449381653 内容简介 · · · · · ·So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples. 作者简介 · · · · · ·Josh Clark is a writer, designer, and developer who helps creative people clear technical hassles to share their ideas with the world. As speaker and consultant, he has helped scores of companies build effective websites and mobile apps. When he's not writing or speaking about clever design and humane software, he's building it. Josh is the creator of Big Medium, friendly softw... 目录 · · · · · ·Chapter 1 Touch and GoOn the Go: One Hand, One Eye, One Big Blur Get It Done Quick One Tool in a Crowded Toolbox Bored, Fickle, and Disloyal Double-Tap, Pinch, Twist, What? · · · · · ·() Chapter 1 Touch and Go On the Go: One Hand, One Eye, One Big Blur Get It Done Quick One Tool in a Crowded Toolbox Bored, Fickle, and Disloyal Double-Tap, Pinch, Twist, What? Clumsy Fingers So, What, Do I Design for Dummies? Chapter 2 Is It Tapworthy? There's Not an App for That What's Your Story? What Makes Your App Mobile? First Person: Josh Williams and Gowalla Big Talent for Little Icons Get to Pixels Fast Making It Work Try, Try Again Finding Focus Optimizing for the Primary Task Building for Exploration Colorful Personality Less Flash, More Function The App Doesn't Have to Do It All Mobile Mindsets "I'm Microtasking" "I'm Local" "I'm Bored" What Makes You So Special Anyway? Wait, Wait, Come Back! Throw Out the Babies, Too Can't I Get That on the Web? Touchpoints Chapter 3 Tiny Touchscreen A Physical Feel Rule of Thumb The Magic Number Is 44 Don't Crowd Me First Person: James Thomson and PCalc Designing for Touch Give Me Feedback Pimp My Calculator: Virtual Keypads Pointed Design Take It From the Top Design to a 44-Pixel Rhythm Be a Scroll Skeptic Edit, Edit, Edit Secret Panels and Hidden Doors Touchpoints First Person: Rusty Mitchell and USA Today All the News That Fits Psst . . . Hints for Working Custom Controls Big Problem with Tiny Buttons Either/Or: You Can't Fit It All Chapter 4 Get Organized WWJD: What Would Jobs Do? Getting Around: Apple's Navigation Models Flat Pages: A Deck of Cards (or Just One) Tab Bar: What's on the Menu? Tree Structure: Let 1,000 Screens Bloom Combining Navigation Models Modal Views and Navigational Cul-de-Sacs A Tangled Web Storyboarding Your App on Paper Put Something Ugly on Your iPhone Touchpoints First Person: Jürgen Schweizer and Things Organizing the App Choosing the Navigation Style Minimal Graphics What Makes the Feature List? Rhyme with Apple's Design Language Chapter 5 The Standard Controls The Power of Standard Visuals The Navigation Bar Shows the Way The Toolbar "So an Icon Goes into a Bar . . ." The Search Bar Table Views Are Lists on Steroids Setting the Table: Indexes and Grouped Lists Table View Editing Tools Text Me Editing Text Fixing Typoz Is That for Here or to Go? Don't Make 'Em Keybored Multiple Choice: Pickers, Lists, and Action Sheets On the Button Yes and No: Switches Segmented Controls Are Radio Buttons Sliders Stay on Track Settings: A Matter of Preference Is There More? Touchpoints Chapter 6 Stand Out What's Your App's Personality? Gussying Up Familiar Pixels You Stay Classy Keep It Real Designing Custom Toolbar Icons Metaphorically Speaking I Call My New Invention "The Wheel" And Now for Something Completely Different Touchpoints First Person: Craig Hockenberry, Gedeon Maheux, and Twitterrific Taming a Dense Thicket of Options Asterisk = Action Color Me Unique Testing the Bare Bones Chapter 7 First Impressions Your Icon Is Your Business Card Building Your App's Icons What's In a Name? While You Wait: The Launch Image The Illusion of Suspended Animation Put Out the Welcome Mat Instructions Can't Make You Super The First Screen Touchpoints First Person: Joe Hewitt and Facebook More Than a Lite Version A Collection of "Sub-Apps" Physics According to Apple Easy on the Chrome The Trouble with Notifications Chapter 8 Swipe! Pinch! Flick! Finding What You Can't See Pave the Cowpaths Shortcuts and Backup Plans Piggybacking Standard Gestures Shake, Shake, Shake Two's a Crowd Awkwardness for Self Defense Phone Physics Touchpoints Chapter 9 Know the Landscape Why Do People Flip? A Whole New Landscape Making a Complicated Turn Don't Lose Your Place Touchpoints Chapter 10 Polite Conversation When To Interrupt Remain Calm and Carry On Pushy Notifications No Stinkin' Badges Yep, I'm Working on It Bending Time: Progress Bars and Other Distractions Touchpoints Chapter 11 Howdy, Neighbor Public Square: Contacts, Photos, and Events Tag, You're It: Passing Control to Other Apps Roll Your Own: Browsers, Maps, and Email Happy Trails, Neighbor Touchpoints · · · · · · () |
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